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The Way of Water- WATERFALL corner wall with cliffs and contours constructed from recycled materials and shredded tires with 3-D mapped video projection overlays. 

Prepare to be enchanted as you step into the "The Way of Water" exhibit at the "Mother Earth & Me - Immersive Experience." Here, an iridescent day-glow black-lit tropical waterfall cascades over an exquisite three-dimensional rocky cliff set-piece. Amid this breathtaking scenery, state-of-the-art infographics seamlessly come to life, inviting you to explore the hidden world of our planet's oceans, lakes, and waterways. 
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Exhibit 9:"The Way of Water" 

Room - (34.5’ x 35’) = (21’ x 44.5”) = 2142 sq.ft.

 

1. Iridescent Day-Glow Black-Lit Tropical Waterfall Diorama

  • Structure:

    • 3D Rocky Cliff Set-Piece: A custom-built, three-dimensional rocky cliff, designed to support the cascading waterfall and create a lifelike tropical environment. The structure is made of durable, lightweight materials, sculpted, and painted to resemble natural rock formations.

    • Waterfall Mechanism: A recirculating water system is integrated into the diorama, ensuring a continuous flow of water over the cliff. The waterfall is enhanced with iridescent paints that glow under blacklight, creating a magical effect.

    • Blacklight Illumination: UV blacklights strategically positioned to highlight the iridescent elements of the waterfall, making the day-glow paints stand out in a visually stunning way.

  • Content:

    • Infographics: State-of-the-art digital infographics are projected onto the surface of the waterfall and surrounding areas. These infographics are designed to educate visitors about amphibians, their habitats, and their ecological importance.

    • Projection Mapping: High-resolution projectors map images and animations onto the diorama, seamlessly blending the digital content with the physical

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2. VR Game Simulation: "Ocean Defenders"

  • Simulation Content:

    • Three Levels of Engagement: The VR simulation is divided into three progressively challenging levels, each focusing on different aspects of ocean cleanup and pollution mitigation. The gameplay involves navigating through polluted waters, using virtual tools to remove debris, neutralize pollutants, and restore marine ecosystems.

    • Narrative Integration: The simulation is designed to educate players about the real-world consequences of ocean pollution and the technologies used in cleanup operations. The final objective is to prevent a catastrophic event caused by underwater system failures.

Budget:

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3. VR Simulation Stations

  • Hardware:

    • VR Headsets: Six high-quality VR headsets equipped with motion sensors and haptic feedback, providing an immersive and interactive experience.

    • Comfortable Seating: Each station includes ergonomic seating designed to resemble a submarine cockpit, enhancing the thematic experience.

  • Setup:

    • Networking: All VR stations are networked to allow for synchronized gameplay, enabling group participation and interaction within the simulation.

    • Peripheral Equipment: Each station is equipped with controllers and additional peripherals as needed for the specific VR experience.

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4. Mac Mini Computers

  • Purpose:

    • VR Content Processing: Each VR station is powered by a Mac Mini, capable of running the simulation software and handling the graphical and processing demands of the VR experience.

    • Integration with Displays: The Mac Minis are also used to manage and display real-time simulation data on the ​​

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5. 75” 4K UHD Simulation Displays

  • Purpose:

    • Visualization: These large, high-definition displays are used to show live feeds from the VR simulation, allowing non-participating visitors to observe the gameplay and learn from the experience.

    • Educational Content: The displays also provide supplementary educational content and real-time statistics about ocean pollution and cleanup efforts.

  • Mounting and Positioning:

    • Wall-Mounted: Positioned around the VR simulation area for optimal visibility.

    • Interactive Features: These displays may include touchscreens for additional interaction and exploration of related content.

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6. Hologram Fan Displays

  • Purpose:

    • Visual Impact: The hologram fans create 3D holographic images, enhancing the immersive experience by projecting floating visuals of ocean creatures, debris, and cleanup technologies in the air.

    • Orientation and Narrative: These holograms provide visual cues and guidance for players within the VR simulation, blending the physical and virtual worlds.

  • Setup:

    • Ceiling-Mounted: Positioned above the VR simulation stations for maximum visibility.

    • Synchronization: Linked with the VR simulation to display relevant holographic content that corresponds with the gameplay.

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7. Ambient Light Projectors

  • Purpose:

    • Environmental Lighting: Four ambient light projectors are used to create a dynamic lighting environment, simulating the shifting underwater light conditions within the VR experience.

    • Mood Setting: These lights enhance the overall atmosphere, adding to the sense of immersion and engagement.

  • Setup:

    • Placement: Distributed around the VR area to provide even and effective lighting.

    • Customization: The projectors are programmable, allowing for changes in color, intensity, and patterns to match the mood of the simulation.

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This exhibit combines visually striking physical elements, cutting-edge VR technology, and educational content to create an engaging and immersive experience for visitors, highlighting the importance of ocean conservation and the innovative solutions being developed to address global environmental challenges.

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